WAR-Floodgate_Winter

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GOW_DaKilla
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WAR-Floodgate_Winter

Title: WAR-Floodgate_Winter
Author: azurescorch
Version: Final 
Compatibility: PC 
Description: The necris floodgate has been over taken by axon for combat training during a harsh winter
Comments: This version should be bug free and without problems. If it does have problems then it's too late now.

 
       
 

 

  
 
 
  
     
 
 
 
 
 

Download:WAR-Floodgate_Winter

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GOW_DaKilla
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Re: WAR-Floodgate_Winter

bump smiley

GOW_Nootsac
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Re: WAR-Floodgate_Winter

pretty sick looking but NO VIPER!!!  Oh hell noooo

PacerX
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Re: WAR-Floodgate_Winter

Just call it "BenderGate".

 

But we should throw this one up on the server just to see.

GOW_DaKilla
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Re: WAR-Floodgate_Winter

noot - you will like the jump boots ;)  there's a bunch of other little changes you guys might like

philip
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Re: WAR-Floodgate_Winter

plays well, interesting weapon layouts, LLLLLLOOOOOOOOOOONNNNNNNNNGGGGGGGGGGGGGGGG load time! oh and the manta won't fit out prime in the back like the viper will..

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GOW_DaKilla
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Re: WAR-Floodgate_Winter

updated to Beta 8

apparently beta7 was bugged... even though i had no issues with it. i hope no one put it on the server yet 

GOW_Nootsac
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Re: WAR-Floodgate_Winter

Yeah i did put it on the server and it gave me an error opening file : UN_terrain2 or some shit. Uploading new one to the server now

GOW_st00pid
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Re: WAR-Floodgate_Winter

looks cool. I wanna play this. I always thought it would be cool to have the deemer platform  and walkway be extended to form a "+" sign creating a walkway on the platform to all the nodes.

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GOW_DaKilla
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Re: WAR-Floodgate_Winter

bump for final. we should play this next time we get the server filled yes

 

*** to n00t or whoever - i'm trying to add additional map info... but the ck editor isn't working for me. could someone update my original post with this info:

Changes:
 
Vehicles:
x2 scorps, x2 manta's at core
x1 Paladin, x2 scav's at Centre
Redeemer: The redeemer room can be flooded with fire by shooting a trigger located outside above the room. This is useful for killing campers or cutting off a orb carrier's route.
HoverBoard boost ramp: Outside of either prime there is an area some people can hoverboard jump up. There is now a boost ramp in this area.
Orb carrying: The orb spawner also has a pair of jumpboots placed upon it, giving the orb carrier much more independence. Slopes at centre have been added so a Manta can taxi to centre as the viper did.
Weapons: Avrils are now located at each node (not located in lockers). Link gun has been added to cores and the sniper has been moved to the locker at both core and prime nodes. 
 
 

Floodgate to floodgate winter comparison video